Environments:
Computers, internet, over head screen, chairs, tables, and other technology tool such as iphone, ipad .....(optional)


Teachers:

- Can work with the above technology tools.
- In this unit, using digital games to teach Newton’s laws, will be required three sessions. (First Law, Second Law, Third Law). Each session will be divided in five steps in the goal based scenario model which include:

Why games motivate students to learn Newton's Laws

  • Identifying target. (general goal)
  • Choosing focus. (explain problems, discovery)
  • Creating. ( a cover)
  • Planning. ( make relationship with …)
  • Learning environments (feedback)

Solving Problems

  • Identifying target. (general goal)
  • Choosing focus. (explain problems, discovery)
  • Creating. ( a cover)
  • Planning. ( make relationship with …)
  • Learning environments (feedback)

Manage a task

  • Identifying target. (general goal)
  • Choosing focus. (explain problems, discovery)
  • Creating. ( a cover)
  • Planning. ( make relationship with …)
  • Learning environments (feedback)

Discovery

  • Identifying target. (general goal)
  • Choosing focus. (explain problems, discovery)
  • Creating. ( a cover)
  • Planning. ( make relationship with …)
  • Learning environments (feedback)


What should students do and what they should not

  • Identifying target. (general goal)
  • Choosing focus. (explain problems, discovery)
  • Creating. ( a cover)
  • Planning. ( make relationship with …)
  • Learning environments (feedback)

Self-development






Learners:


- High school students

- Able to work with all the above technology tools.

- Can relate between games and Newton's Laws